Micharan is going to be in a pretty good place. She honestly went in the opposite of the direction I thought she would - rather than getting more DPS, she got more pure utility, but I'm hardly complaining. Her DPS will be solid and versatile, and her healing and replenishment abilities will be well-loved. Not to mention that she'll have honest-to-anything crowd control capacity, which just plain makes me happy. If anything, I'm unhappy about the fact that I think her build at the moment is getting just a bit more filler than I would like and not enough real hard-hitting awesomeness. Play will be required to tweak it, but it is an ultimately minor complaint amidst a sea of being happy with where she is. She will, undeniably, be viable for small and large groups, which is where I wanted her to be but never actually expected her.
Truce, on the flipside, is not quite in a place I like. Which is strange, ultimately, because I've been liking the direction they've been going with her talents and abilities overall. My main things that I don't like aren't about damage, really. She looks more than fine there, and being able to get some more spellcasting out of her is nice. It's just subtle stuff here and there:
- Feral Spirits doesn't feel like an Enhancement talent. It feels like something for Elemental. I got my new melee strike, I can't complain about that and I won't, but Feral Spirits just feels... strange. Important but not really meshing.
- There isn't a compelling reason to aim for melee stats over spell ones. Okay, there is, but with the push for Shocks and Lightning Bolt/Chain Lightning to be a part of our rotation comes a question of how much is the shaman really relying on that spellcasting? I think we would sort of be in a better place if Lava Burst really didn't work so much as a damage spell as a trigger for Elemental Devestation.
- Static Shock just isn't good enough for its placement and cost. I had been thinking that when it first came out, but I figured that there would eventually be a chance bump or an "on crit" effect. Neither happened, and it doesn't feel quite like it justifies its place there. That might just be me.
Telsa is going to be fun. Not just because she's a character whose backstory is still a secret to me, but because tanking with her promises to be odd and different and engaging. I've got ideas in my head of what it will look like, but all in all it promises to be an experience unique to tanks. I can't quite explain why I'd rather do Frost with her rather than another option, except that I'm not much of a pet person and I have people who heavy physical DPS already. Frost seems a bit more unique, in context.
Kirlia has been getting pretty much an unabated string of love this whole time. When she is not being distracted by shiny things, she will be well served by her talents. I continue speccing Arcane because, well, it's the strangest tree and it's the one that I like the most. Fire would probably work better for what I use her for, sure, but why would I break the trend?
And... then there are a bunch of other characters that don't quite make top-billing for various reasons. Chiefly my warrior and "pet vendor" (okay, he's a hunter, but he's got a real Elim Garak routine going).
October 5 2008, 04:40:42 UTC 3 years ago
I agree that Static Shock is underwhelming; I'm on the fence about Improved Stormstrike. I'm going to have to do some more number crunching and PTR rotation testing to see if the more frequent bursts are worth the two talent points and cooldown clipping. I'm still seeing issues with a Reverberation build, even with the Earth Shock glyph.
October 5 2008, 14:07:12 UTC 3 years ago
I haven't done any number crunching on most of this because, honestly, I don't need it. There is the vague possibility that Improved Stormstrike could provide slightly improved DPS because of the reduced cooldown, but there is no time in my career as Enhancement that I've really found myself thinking "gee, I don't have anything to press at the moment." Adding Lava Lash in the rotation along with other spells just confirms that. The debuff remains fairly lackluster, and I can't see four charges on it being in any way usable in eight seconds.
There might be some slight DPS gain, sure. I don't care enough about that marginal difference to spend time on math for it.
October 5 2008, 17:28:59 UTC 3 years ago
Anyway, quick napkin math says that you'd be getting 7.5 Stormstrikes per minute with ISS, assuming you're using it every time the CD is up, vs. 6 without. That's 25% more damage from Stormstrike; given the percentage of damage typical from Stormstrike in our overall mix, it's a total of about a 1% DPS gain for two talent points, in and of itself. However, the extra charges DO ensure that the debuff will effectively have 100% uptime, which means 20% more damage from Earthshock, CL/LB (depending on CDs and situation), and, if you spec into it, Static Shock (which I would only do if I had nothing better to spend it on, from a DPS standpoint -- for levelling, I'll take the utility of Improved Ghost Wolf over Static Shock, but in raiding I'd go for the extra DPS).
It's probably worth it, still; back when we could use FS/LvB to ensure 100% Elemental Devastation uptime, and when it was buffed to boost Fire and Frost, it was mandatory. (Also, Elemental Devastation is still mandatory -- it's got about 50% uptime at level 70, with an 8/53 build.) In your build above, I think I'd drop two points from Convection and put them into Improved Stormstrike; the mana efficiency from Elemental Focus and Shamanistic Focus, the MP5 from Water Shield, and Shamanistic Rage should be plenty to keep from OOM in a long enough fight for it to matter (and you would probably have Mana Spring Totem down, and a party member capable of providing mana replenishment).
October 14 2008, 01:15:06 UTC 3 years ago