Eliot Lefebvre ([info]lostfactor) wrote,
@ 2008-09-16 23:12:00
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Current music:Blur vs. Jimmy Eat World - Miracle on Threadneedle Street

A Lesson in Fear
When I first came back, I was afraid.

World of Warcraft had been the only game that I'd stopped playing for reasons other than disliking the game itself. Final Fantasy XI, Guild Wars, City of Heroes... I broke up with those girls because I wasn't interested in dating them any longer, not because I didn't get along with their parents, to use an obtuse analogy. So there was fear when I went back to Warcraft again, that I would be driven away by the same things that had pushed me off the first time. I tried to leave it behind and start again, start all over, take things in from a different angle.

To my surprise, it caught. I kept playing, and then I started in with Elaine as well. The fear diminished quickly, and how quickly my reluctance became enthusiasm and comfort. Because it'd be wrong to call Azeroth anything but comforting, even at the worst of times. Once you've invested enough time and effort in, there's a massive feeling of accomplishment and inalienable privilege. Nothing can take your epic mount, or epic flyer, or anything of the sort away from you, barring someone hacking your account. The world is maleable.

You are in control. And there is always more to do, always more mountains to climb, enemies to kill, bosses to down, recipes to learn, and so on.

And it became a blanket. Which is fine when you need to keep yourself warm for a bit, but not so great when you really need to get out of bed, look around, and figure out what's going on from here on out. It's an easy and perfectly safe escape, one so easy to justify that it becomes habit. Justify and forget, and be someone else, whether or not you roleplay.

Tonight I had to take a hard look at myself, look inward more closely than I had in quite some time. I looked and I realized that I had turned from someone with a variety of interests into someone who had one real interest alone, that my life was being deformed by the pull exerted by playing other people's lives. When I looked forward to the expansion, I didn't think it would be fun - I hoped it would make things fun again.

And that was what hit me completely. It had stopped being fun on its own merits. Each accomplishment had started to be less fun and more of a momentary sense of triumph before moving on to the next accomplishment. What I wanted from the expansion was to inject fun into something I now found tedious. Yet more time and effort and emotion got shuffled into that void anyway, and the pattern wasn't going to get easier when the link was severed, because it would just reveal how much had atrophied into nothing in the time that had been consumed. There was a distinct slope and I was on it.

When I sprang into action, when I saw who I was and what I needed to do, I knew that one of the first things I had to do was end it. Cancel. Opt out. Let it stop now, before I had another set of goals to bounce toward without stopping to think about it.

I almost hesitated when it came time to cut the bond. I didn't want to leave it all behind, after all...

But I couldn't, not really. Micharan Dawnsworn, Truce Sokolov, Kirlia Gorran, Erbium Sorge, all the rest alive and dead - they weren't going to leave me. They can't be taken from me any longer. Whether or not I log in ever again, they remain deep within me, their stories a part of my memory, their traits and the ideas behind them bound to who I am. They walked with heroes, they walked as legends, they changed the world around them.

Now it was time for me to change the world around me. I canceled without hesitation after all.

Oh, maybe we'll change our minds in a couple days, but the bottom line is that I am in control. I am not afraid of being in control any longer, not afraid of breaking that bond.

I'm not scared of what I have to do to rebuild.




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[info]laudre
2008-09-17 01:20 pm UTC (link)
I'm not quitting right now, as there's still so many things I'm doing right now that I'm finding fun (such as last night's five minutes of flying around Shattrath on my gyrocopter while under the effect of my World Enlarger), but you're describing the reasons I quit MUDding.

When the game becomes nothing but a grind you're doing until you can get to what's fun -- when the entire experience becomes your gaze eternally locked on the stick hanging just out of reach -- it's time to hang it up and move on.

Me, I'd like to see Black Temple. I'd like to see Sunwell Plateau. I'd like to personally plant my mail-booted foot on Illidan's purple chest and bury my flaming, Windfuried axe in his forehead. My guild isn't going to get that to happen before Wrath hits; we've got more than enough players, but the problem is getting 25 of them on at the same time :). Thing is, there's lots of other things that I can do, and there will also be ways and means to motivate people to go back and retro-raid (like the Achievement system), if we so desire.

Sometimes, yes, I find myself doing things I don't enjoy so that I can get to the stuff I do. Sometimes things I normally enjoy (like battleground PvP) suck through no fault of my own (turtling in Warsong Gulch, for example). But they're still the exception, rather than the rule. I've managed to avoid doing SSO dailies for a little while now, since I've topped up Engineering and don't need to keep everything I mine, and since I have my mote extractor, and primals are still selling on the AH (at least for now). And I've got alts to level, too, who can go through areas I never saw on Ash (like Dustwallow Marsh). So there's always something fun to do.

The above commenter alludes to WoW keeping him from playing other games; to me, that's not much of a big deal. The games I want to play for their own sake, as opposed to games I play out of a desire to just be playing something, are relatively uncommon (in fact, up until God of War III comes out, I'm not foreseeing any that I'm not willing to wait until they hit the bargain bin); I enjoy playing WoW for its own sake, and, even by being a massive, I don't feel like I'm really missing out if I miss a day or three of play. (Like I might today; even with the day off from work, there's stuff I need to do around the apartment more than I need to run around killing ogres in Nagrand for Mag'har rep.)

This close to the xpac, there's a part of me that wants to experience this endgame while it still exists, and it's trying to push me to drop every other thing I'm doing that isn't school or work, and I have to remind it that most of those things will still be there, and, if they are, they almost certainly won't be any harder, and might be much easier. I know that the next xpac -- whatever it might be, the South Seas, the Maelstrom, the Emerald Nightmare -- is at least 18 - 24 months off, and it probably won't take me more than a month or two of casual play to hit the Wrath level cap, leaving me gobs of time to arena, to play around in Lake Wintergrasp, to enjoy in-guild 10-person raiding, etc. And, if I so choose, to go back to Outland or the Old World and grind Timbermaw rep or try to farm rare-drop BoP recipes or what-have-you.

Most importantly, like you said, it doesn't go away -- if I freeze my account for six months, all my stuff will still be there when I come back. I'll still have my gyrocopter, and my goggles, and my world enlarger, and my shoulders of glowing magma.

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(Anonymous)
2008-09-17 05:44 pm UTC (link)
The above commenter alludes to WoW keeping him from playing other games; to me, that's not much of a big deal. The games I want to play for their own sake, as opposed to games I play out of a desire to just be playing something, are relatively uncommon

Yes, it's definitely a personal matter. For me, it's not a question of there being games that I was looking forward to but didn't get to play; it's a question of the many games I hadn't heard about, ones that slipped under my radar, that turn out to be wonderful.

I've been thinking about it as the difference between watching TV and watching movies. A TV show is almost always good for a relaxing, comfortable time, but it's only very, very rarely great. By contrast, when you go to a movie, there's a sizable chance that it'll be a bad one. That's counterbalanced by the sizable chance that, even though the trailers looked terrible and the reviewers panned it, the movie is actually great. Another way to express my decision is that the tradeoff between the two is worth it, for me.

~John

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[info]laudre
2008-09-17 07:07 pm UTC (link)
I'm an economics major; tradeoffs are, at this point, the bedrock of my mental landscape, from an analytical standpoint, anyway :).

For me, video games are primarily a way to relax and unwind; thus, enjoyable gameplay is the first and most important thing. Gameplay that has measurable landmarks for progress, so that your time doesn't feel like it's getting sucked into a vacuum, is better; if there's lots of nifty stuff to enhance the gameplay experience without overwhelming it, so much the better. I don't really look for video games as an avenue for experiencing storytelling so much; there are some examples of utterly phenomenal storytelling out there (the God of War series, the good Final Fantasy games), but, like so many other media, they're often drowned out by the mediocre, and, on top of that, there is often a tremendous amount of time investment relative to the amount of story there is. There's also issues with meta in the games that mess with suspension of disbelief; there are often things that you should be able to do but can't, for whatever technical or gameplay reason, and when they are explained the explanations are frequently ridiculous (one thinks of why you can't pick up enemy soldier's weapons in Metal Gear Solid). (And the things that aren't explained, such as why Thrall is a shaman but wears plate.)

That being said, I'm not all opposed to games as story -- I'm just content to take them for what they are, and look elsewhere for the really, really good storytelling.

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[info]lostfactor
2008-09-18 12:04 am UTC (link)
I enjoy playing WoW for its own sake, and, even by being a massive, I don't feel like I'm really missing out if I miss a day or three of play.

That's part of WoW that I've always liked, that you can put it down and not feel like the world has passed me by. Make no mistake, I still will point to it as an example of everything you can do right in the genre - for all its faults it still surpasses so many faults that so many other games, even new ones, manage to fall into. It is an excellent game and deserving of admiration.

But if I'm going to keep playing it, it can't be as a default. There's too much else out there.

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