I haven't played Magic since Invasion block, and not seriously since long before that. I've considered starting up again every so often, but it's a bit expensive at the moment for my tastes. (Though there is a store that runs FNM on a regular basis, so there's a pull.)
However, I continue reading strategy articles for the game, browsing article archives, et cetera, even though I do not actively play and haven't for some time. Both because there's a very sharp level of game design theory contained in many, lessons that can be applied to many different fields (yes, Magic theory can be applied to both WoW and Persona 4 with surprisingly good results), and... well, you occasionally find something like this.
And speaking of P4...
(Todd. You do own this game already, right?)
However, I continue reading strategy articles for the game, browsing article archives, et cetera, even though I do not actively play and haven't for some time. Both because there's a very sharp level of game design theory contained in many, lessons that can be applied to many different fields (yes, Magic theory can be applied to both WoW and Persona 4 with surprisingly good results), and... well, you occasionally find something like this.
And speaking of P4...
(Todd. You do own this game already, right?)
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